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Extending Unity with Editor Scripting > PACKT 원서리스트

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Extending Unity with Editor Scripting
판매가격 30,000원
저자 Tadres
도서종류 외국도서
출판사 PACKT
발행언어 영어
발행일 2015-09
페이지수 268
ISBN 9781785281853
도서구매안내 온, 오프라인 서점에서 구매 하실 수 있습니다.

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  • 도서 정보

    도서 상세설명

    1: Getting Started with Editor Scripting
    Overview
    Editor scripting basics
    Introducing Run & Jump
    The Level Creator tool
    Summary

    2: Using Gizmos in the Scene View
    Overview
    Creating gizmos through code
    Adding a structure to our levels
    Implementing the gizmo grid
    Implementing the snap to grid behaviour
    Summary

    3: Creating Custom Inspectors
    Overview
    Upgrading the Level class
    Understanding how an inspector works
    Creating a custom inspector
    Working with layouts
    Improving the inspector without custom inspectors
    Using drawers inside a custom inspector
    Summary

    4: Creating Editor Windows
    Overview
    Creating the base for an editor window
    Implementing the Palette
    Implementing the GUI for the Palette
    Integrating the Palette with the Level Creator tool
    Summary

    5: Customizing the Scene View
    Overview
    Defining the Editor modes
    Customizing the Scene View
    Detecting Scene View events
    Implementing the Level Creator modes
    Using the Handles class
    Adding the final details to Level Creator
    Summary

    6: Changing the Look and Feel of the Editor with GUI Styles and GUI Skins
    Overview
    Changing the look and feel of the Level Creator tool
    Changing the look and feel using a simpler approach
    Summary

    7: Saving Data in a Persistent Way with Scriptable Objects
    Overview
    Preparing the environment
    Implementing a Scriptable Object
    Integrating the Scriptable Object with the level
    Summary

    8: Controlling the Import Pipeline Using AssetPostprocessor Scripts
    Overview
    Improving the import pipeline
    Using a DLL file for the AssetPostprocessors
    Summary

    9: Improving the Build Pipeline
    Overview
    Automating the BuildPipeline class
    Adding version control to your project
    Interacting with external scripts
    Distributing your video game using AppBlade
    Summary

    10: Distributing Your Tools
    Overview
    Preparing the environment
    Sharing code using a Unity Package
    Sharing code using Git submodules
    Publishing in the Asset Store
    Summary

    Appendix A: Index
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