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Learning C# by Developing Games with Unity 5.x ,2/Ed > PACKT 원서리스트

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Learning C# by Developing Games with Unity 5.x ,2/Ed
판매가격 29,000원
저자 Lukos
도서종류 외국도서
출판사 PACKT
발행언어 영어
발행일 2016-03
페이지수 230
ISBN 9781785287596
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  • 도서 정보

    도서 상세설명

    1: Discovering Your Hidden Scripting Skills and Getting Your Environment Ready
    Prerequisite knowledge to use this book
    Dealing with scriptphobia
    Downloading Unity
    Teaching behavior to GameObjects
    C# documentation where to find it? Do I need it at all?
    Working with C# script files
    Creating a C# script file
    Introducing the MonoDevelop code editor
    Instance? What is it?
    Summary

    2: Introducing the Building Blocks for Unity Scripts
    Understanding what a variable is and what it does
    What is a method?
    Introducing the class
    The Start(), Update(), and Awake() methods and the execution order
    Components that communicate using dot syntax
    Making decisions in code
    Paper and pencil are powerful tools
    Summary

    3: Getting into the Details of Variables
    Writing C# statements properly
    Understanding component properties in Unity's Inspector
    Changing a property's value in the Inspector panel
    Private variables
    Naming your variables properly
    Beginning variable names with lowercase
    Using multiword variable names
    Declaring a variable and its type
    Assigning values while declaring a variable
    Where you declare a variable is important
    Variable scope determining where a variable can be used
    Summary

    4: Getting into the Details of Methods
    Using methods in a script
    Naming methods properly
    Defining a method the right way
    Understanding parentheses why are they there?
    Specifying a method's parameters
    Returning a value from a method
    Summary

    5: Lists, Arrays, and Dictionaries
    What is an array?
    Storing items in the List
    List versus arrays
    Retrieving the data from the Array or List
    ArrayList
    Dictionaries
    Summary

    6: Loops
    Introduction to loops
    The foreach loop
    The for loop
    The while loop
    while versus for loops
    Loops in statements
    Modulo
    Searching for data inside an array
    Breaking the loop
    Summary

    7: Object, a Container with Variables and Methods
    Working with objects is a class act
    Instantiating an object
    Bored yet?
    Using methods with objects
    Custom constructors
    Overloading
    Summary

    8: Let's Make a Game! – From Idea to Development
    Your first game avoiding the trap of the never-ending concept
    The idea
    Breaking a complex idea into smaller parts
    Jake on the mysterious planet the feature list
    Target platform and resolution
    Target screen resolution
    Summary

    9: Starting Your First Game
    Setting up a new Unity project for our game
    Preparing the player prefab
    PlayerController
    User input
    Animator
    Code
    Summary

    10: Writing GameManager
    Gameplay loops
    Singleton class
    Starting the game
    Setting up input keys
    Using triggers
    Restarting the game
    Setting up the player starting position
    Code in this chapter
    Summary

    11: The Game Level
    Generating levels versus designed levels
    Creating a copy of the level piece
    Instantiating
    Vector3
    Testing LevelGenerator
    Extending the level
    The code used in this chapter
    Summary

    12: The User Interface
    Introducting the Unity UI
    Views
    Buttons
    Hiding and showing the Canvas
    Reference exceptions
    GameView
    The code in this chapter
    Summary

    13: Collectables — What Next?
    Collectables
    The coin prefab
    High score and persisting data
    The Update function and UI values
    What next?
    The code in this chapter
    Summary

    Appendix A: Index
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