본문 바로가기
장바구니0

Learning Three.js – the JavaScript 3D Library for WebGL > PACKT 원서리스트

도서간략정보

Learning Three.js – the JavaScript 3D Library for WebGL
판매가격 39,000원
저자 Dirksen
도서종류 외국도서
출판사 PACKT
발행언어 영어
발행일 2015-03
페이지수 422
ISBN 9781784392215
도서구매안내 온, 온프라인 서점에서 구매 하실 수 있습니다.

구매기능

보조자료 다운
  • 도서 정보

    도서 상세설명

    1: Creating Your First 3D Scene with Three.js
    Requirements to use Three.js
    Getting the source code
    Creating the HTML skeleton
    Rendering and viewing a 3D object
    Adding materials, lights, and shadows
    Expanding your first scene with animations
    Using dat.GUI to make experimenting easier
    Automatically resize the output when browser size changes
    Summary

    2: Basic Components That Make Up a Three.js Scene
    Creating a scene
    Geometries and meshes
    Different cameras for different uses
    Summary

    3: Working with the Different Light Sources Available in Three.js
    Different kinds of lighting provided by Three.js
    Basic lights
    Special lights
    Summary

    4: Working with Three.js Materials
    Understanding common material properties
    Starting with a simple mesh
    Advanced materials
    Materials you can use for a line geometry
    Summary

    5: Learning to Work with Geometries
    The basic geometries provided by Three.js
    Summary

    6: Advanced Geometries and Binary Operations
    THREE.ConvexGeometry
    THREE.LatheGeometry
    Creating 3D text
    Using binary operations to combine meshes
    Summary

    7: Particles, Sprites, and the Point Cloud
    Understanding particles
    Particles, THREE.PointCloud, and THREE.PointCloudMaterial
    Styling particles with the HTML5 canvas
    Using textures to style particles
    Working with sprite maps
    Creating THREE.PointCloud from an advanced geometry
    Summary

    8: Creating and Loading Advanced Meshes and Geometries
    Geometry grouping and merging
    Summary

    9: Animations and Moving the Camera
    Basic animations
    Working with the camera
    Morphing and skeletal animation
    Creating animations using external models
    Summary

    10: Loading and Working with Textures
    Using textures in materials
    Advanced usage of textures
    Summary

    11: Custom Shaders and Render Postprocessing
    Setting up Three.js for postprocessing
    Postprocessing passes
    Creating custom postprocessing shaders
    Summary

    12: Adding Physics and Sounds to Your Scene
    Creating a basic Three.js scene
    Material properties
    Basic supported shapes
    Using constraints to limit movement of objects
    Summary

    Appendix A: Index
  • 사용후기

    사용후기가 없습니다.

  • 배송/교환정보

    배송정보

    배송 안내 입력전입니다.

    교환/반품

    교환/반품 안내 입력전입니다.

선택하신 도서가 장바구니에 담겼습니다.

계속 둘러보기 장바구니보기
회사소개 개인정보 이용약관
Copyright © 2001-2019 도서출판 홍릉. All Rights Reserved.
상단으로