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Mastering Android NDK > PACKT 원서리스트

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Mastering Android NDK
판매가격 33,000원
저자 Kosarevsky
도서종류 외국도서
출판사 PACKT
발행언어 영어
발행일 2015-09
페이지수 328
ISBN 9781785288333
도서구매안내 온, 오프라인 서점에서 구매 하실 수 있습니다.

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  • 도서 정보

    도서 상세설명

    1: Using Command-line Tools
    Using Android command-line tools on Windows
    Using Android command-line tools on OS X
    Using Android command-line tools on Linux
    Creating an Ant-based application template manually
    Creating a Gradle-based application template manually
    Embedding native code
    Building and signing release Android applications
    Organizing the cross-platform code
    Using TeamCity continuous integration server with Android applications
    Summary

    2: Native Libraries
    Dealing with precompiled static libraries
    Dynamic linking on Windows platform
    Curl
    OpenSSL
    FreeImage
    Loading and saving images
    FreeType
    Theora
    OpenAL
    Linking the libraries to your application
    Summary

    3: Networking
    Intrusive smart pointers
    Portable multithreading primitives
    Task queues
    Message pumps and asynchronous callbacks
    Asynchronous networking with libcurl
    Android licensing in native applications
    Flurry analytics
    Summary

    4: Organizing a Virtual Filesystem
    Mount points
    Mount points and streams
    Accessing files on the host filesystems
    In-memory files
    Aliasing
    Writing files
    Accessing the archive files
    Accessing application assets
    Summary

    5: Cross-platform Audio Streaming
    Initialization and playback
    Streaming sounds
    Stringed musical instrument model
    Decoding compressed audio
    Summary

    6: OpenGL ES 3.1 and Cross-platform Rendering
    Linear algebra and transformations
    Graphics initialization using SDL2
    OpenGL API binding
    Cross-platform OpenGL abstractions
    Feeding the geometry data to OpenGL
    Shader programs
    Textures
    Summary

    7: Cross-platform UI and Input System
    Rendering
    Text rendering
    Organizing the UI system
    Summary

    8: Writing a Rendering Engine
    The scene graph
    Lighting and shading
    Lights and light nodes
    Material system
    Demo application and a rendering technique
    Summary

    9: Implementing Game Logic
    Boids
    Implementation of the flocking algorithms
    Digression: helper routines
    Collective behaviors
    Rendering the swarm
    Boids demonstration
    The page-based user interface
    Summary

    10: Writing Asteroids Game
    Creating an on-screen joystick
    Implementing the particle system
    Asteroids game
    Summary

    Appendix A: Index
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