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Android Game Programming by Example > PACKT 원서리스트

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Android Game Programming by Example
판매가격 43,000원
저자 HORTON
도서종류 외국도서
출판사 PACKT
발행언어 영어
발행일 2015-06
페이지수 388
ISBN 9781785280122
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보조자료 다운
  • 도서 정보

    도서 상세설명

    1: Player 1 UP
    A closer look at the games
    Setting up your development environment
    Summary
    2: Tappy Defender – First Step
    Planning the first game
    Building the home screen
    Coding the game loop
    The PlayerShip object
    Drawing the scene
    Deploying the game
    Summary
    3: Tappy Defender – Taking Flight
    Controlling the spaceship
    Building the enemies
    The thrill of flight scrolling the background
    Things that go bump collision detection
    Summary
    4: Tappy Defender – Going Home
    Displaying a HUD
    Implementing the rules
    Ending the game
    Adding sound FX
    Adding persistence
    Iteration
    The finished game
    Summary
    5: Platformer – Upgrading the Game Engine
    The game
    Upgrading the game engine
    Summary
    6: Platformer – Bob, Beeps, and Bumps
    The SoundManager class
    Introducing Bob
    Multiphase collision detection
    Player input
    Animating Bob
    Summary
    7: Platformer – Guns, Life, Money, and the Enemy
    Ready aim fire
    Summary
    8: Platformer – Putting It All Together
    Bullet collision detection
    Adding some fire tiles
    Eye candy
    Summary
    9: Asteroids at 60 FPS with OpenGL ES 2
    Asteroids simulator
    Introducing OpenGL ES 2
    Preparing OpenGL ES 2
    Building an OpenGL-friendly, GameObject super class
    The spaceship
    Drawing at 60 + FPS
    Summary
    10: Move and Draw with OpenGL ES 2
    Drawing a static game border
    Twinkling stars
    Bringing the spaceship to life
    Rapid fire bullets
    Reusing existing classes
    Drawing and moving the asteroids
    Scores and the HUD
    Summary
    11: Things That Go Bump – Part II
    Planning for collision detection
    Performing the checks
    Precise collision detection with the border
    Precise collision detection with an asteroid
    Finishing touches
    Summary
    Appendix A: Index
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